![]() ![]() I agree that having many mods decreases the quarries' effectiveness. #Deep quarry factorio download modI'll consider expanding mod support the specialization by category might not be so bad. You could even have specific types of t2 for an even narrower selection like T2 Bob Heavy (Lead, gold, whatever is normally convisdered heavy), and T2 Bob Light (Like alum, quartz and so on) The real work then would only be creating categories of what is considered what. ![]() Like depending on mods installed, You could have a T1 Basic (Iron, Copper, Coal, Stone) With Bobs T2 (Bob's Ores) T2 Angles, T2 Ect ect. If coding that is a bit too much, what about adding different types that spawn only select ores of lesser variety for even more pollution since there is no energy cost? If there was a way to guide the device down a certain path, or maybe just a way to increase the chance of certain ores, hmm. Lithorn wrote:Is there no way to use the basis of a drill instead and have it spawn ores? The logistics is fine and all, the issue is really that it takes a while to "swing" through the list of ores to get the one you are after. I'm also interested in feedback for the original quarry recipe (too expensive, too cheap, just right?)ĮDIT: updated Deep Quarry to version 1.2.0, which has a new tier of quarry and supports pollution. What would be the suggested recipe for a second tier of quarry? It would probably just be twice as fast as the original. Also, I didn't really think this mod would be very popular, but as it has grown, I'd like to make sure it doesn't completely destroy the core mechanics of Factorio, so I like that it has a mix of ores produced, to force players to come up with a logistical solution when using the quarry. Unfortunately, the ability to add modules, power usage, or specify ores would be mildly burdensome (coding problems- the quarry is technically a chest, something which you can't power, and I'm not aware of an alternative I'd be happy with). ![]() Thats what I wanna suggest, thankyou either way! These are my suggestions, I am happy either way with the work you have done.Īdd Tiers for better speed for more energy/pollution (Maybe even add modifier slots up to 4 at max?)Īdd some kind of ore selection to help fine tune? I don't mind the random ore but it would be nice if I could fine tune what ores they go after, after all this reminds me of the MFR laser in minecraft (But it had lenses to boost the chance of specific ores, like Light blue boosted diamond ore or anything that had similar colors if mods was installed) Lithorn wrote:If you don't mind, could we get a better balanced and more selective version? Energy cost, Pollution, ore selection, speed base with upgrades via tiers and modifer slots? ![]()
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